20050429

Bitmapped fonts in xft applications

A couple of months back, I moved to using XFce 4.2 and the os-cillation Terminal application. I liked the Terminal application mostly because it had the features of gnome-terminal, but didn't require gnorba and other silly libraries. When all you want is a competent multi-tab terminal, it's annoying to require all sorts of extra stuff.

The only annoyance is that Terminal uses client-side font rendering. For some reason, client-side apps weren't able to see bitmapped fonts on my system. Which is not normally a problem; however, I really like the "terminus" font for terminals and editors and such, and it being a bitmapped font, I had to make do with Andale Mono, a font that I never found as clear.

I got fed up and did a quick google search. Turns out that on Debian systems with fontconfig installed, there is something that can be done. I went into the /etc/fonts directory. There was a conf.d subdirectory, in true Debian fashion. When in there, found a file named yes-bitmaps.conf, while the file no-bitmaps.conf was symlinked. The symlink contained the "debconf" word, which led me to think that it was a configuration option below my normal debconf level.

dpkg-reconfigure fontconfig, and voilà.

So, for those of you who want to use terminus in Terminal (or any GTK+ 2.0 application, as most use client-side font rendering thanks to pango) under a Debian system, hopefully this post was of some use.

20050415

Positively non-humbling

Looking at my old entries, I found something about a so-called humbling experience. Well, turns out that isolating the lookup from the rest of the system was a really good idea, because somebody's trying to use it outside the application framework...

At this rate, my head won't pass well through door frames very soon.

Hey, I'm entitled to brag once in a while like everyone else, ain't I?

20050413

I really, really hate computers...

Stupid computers.

This week-end, my computer's hard drive started showing up bad sectors. Well, that gave me an excuse to go buy a bike (I got a retro bike--it looked cool, and was cheaper than the cheapest hybrid; bit heavy, though) and enjoy it for some of the week-end.

But still, I had to get the darn computer to work.

Scrambled to get data out on CDRs. Degradation was really quick, which surprised me; usually, you get a few bad sectors, not a whole whack with a bunch more following in hours' time.

Bought a new disk, was pleasantly surprised that Maxtor 8 MB cache models come with a 3-year warranty, so if it goes bad like the last one, I'll have some way to recover my losses. If I don't lose the bill, of course.

Installed the OSes. For the record, I dislike installing Windows. On the plus side, the new installation seems much snappier logging in; I must've done something wrong the first time. I also installed Debian from the latest Sarge netinstall CD, and it went extremely well. Took a bit of time to get used to the GRUB, but besides that, I had almost nothing to do. Recalling my original Debian install, it was such a pain at the time--especially the ALSA drivers that would not enable any channel by default. The new ALSA init script does enable the PCM channel to a sane value, so it works really well.

Monday, came into work, and expunged my woes by expressing them to our sysadmin. His rather cryptic reply: "It's springtime." Say what?? Apparently, humidity changes due to Montrealers having to heat their houses in winter (otherwise we'd be frozen solid in a matter of minutes during winter) and abruptly stopping in spring wears out the rubber seal that keeps the vacuum in the drive. Once vacuum is lost, the drive surface oxydizes. It's worse if your heating is electric, as mine is (most modern constructions in Montreal are, since electricity isn't that expensive up here and it's much more convenient than putting water pipes or air ducts all over the building's walls). There's a small circle on the drive that pops up when vacuum is lost, and sure enough, when I checked, my former drive's is popped up.

Bummer. This means, next winter, I'll have to humidify the damn computer room. This means work--the humidifier I have needs cleaning every day. Maybe I'll just put a bowl filled with water next to the heater instead.

On the same day, one of my co-worker's new work computer showed signs of instability. It's one of those eMachines with integrated nforce chipsets. Another co-worker has the exact same model, which exhibits no stability. Granted, the stable machine runs Arch Linux and the other, Debian GNU/Linux, but I don't see how that could be the problem; we did compile X.org by hand on the Debian box. Stability is good for a while, then the co-worker will copy-paste something, and poof--back to the gdm screen. This is driving me nuts.

So, to close:

I hate computers!

(with apologies to Christian ;-)

20050329

Long time no post

Time I waste sometime airing my thoughts to a non-existing audience.

First, promises I made. Fanfic not advancing at all, I'm afraid. Been busy with taxes and lots of other stuff. Xenosaga II is advancing. I'm in the sidequest part, and I dislike doing those on second playthrough (I'll just play a second time with a lot less annoying things to do), so it can be a bit tedious. Though a lot of them are no worse than those in FF X-II, and probably no worse than the stuff in FF VII (I suspect that although I did those ten times, I'd balk at doing it again at my age). Beard is still off, for practical reasons and because I got used to it. And there's no way I can screw up shaving activities in this state.

Reminds me of the best way to keep things clean: own as few things as you can manage. Works OK so far.

Other things... got federal tax return back, so working on taxes instead of fanfic paid off, I guess. In an élan of non-geekiness, I bought a 30$ D-Link router instead of hacking one from leftover computer parts. The amount of power eaten by all those moving parts in regular computers made me balk. D-Link's not really hackable, but they get major good points for giving it a plain HTML interface. I don't know how solid the device is, but it's not being used for anything critical (my laptop isn't connected to it all the time), so even if it dies, it's no big deal.

Been following the Hacker's Diet's exercise program once more, reached rung 20 without too much trouble yesterday. I feel overall more alert. I recommend this program; its main attraction, to me, is that I cannot make excuses to skip an 11-minute routine, and since it's supposed to be daily, I can't think stuff like "I'll do it tomorrow..."


In my current conceited state of mind, I decided to commit to the electronic medium my thoughts on the rules every programmer should know. OK, so they're the rules I know, and they may not apply to every programmer; but I've been toying with the idea of writing some stuff on this someday, and, well, now's as good a time as any.

So, here it is: BGE's Killer Programming Rules... Of Justice.

If it ain't tested, it probably doesn't work
This can be seen as a corollary of the second law of thermodynamics. Code, left alone, "rots". Of course, this sounds silly; the code doesn't change, so how can it rot? Well, everything around it is changing; new OS, new libraries, new runtimes, even the code around it may make that code malfunction. There are only two ways to ensure the code remains OK: active maintenance, which is not always practical (codebases tend to become really big!) or periodic testing. And "testing" does not mean send it to a client and hope it works. That's exactly when it won't (and that part's a corollary of Murphy's law)
Just say no to protected data members
Protected data is t3h 3v1l. There is no telling what derived classes will do to it. Unless you want to be condemned to leave your base classes with the same implementation until the end of time (and that's not really feasible, because of the first principle, above), you should never use protected data. That's right, never. I'm usually not that drastic, but I've never seen protected data being used in a sane manner. And this is coming from the guy who things Multiple Inheritance can be very useful at times. If you think of the implications, protected data makes your base class less reusable and unable to evolve, which kind of goes against the grain of object-oriented programming principles.
Overriding concerns should not be abstracted away
Overriding concerns are things like transactional semantics and resource clean-up. Somebody, somewhere, is going to have to make a decision on the transaction boundaries or on the clean-up time. It very likely should be code that has a wide enough view of the problem to make an intelligent decision, usually some top-level or near-top-level method. I've ranted about this before.
Keep resource ownership sane. Don't transfer it implicitely.
This means several things, namely:
  • DON'T allocate a resource in a method to clean it up in another function at the same level;
  • DON'T have objects allocate resources and expect the caller to clean it up if something bad happens (note that if your object has a "close" function of some sort, it's really the object cleaning up; what I mean here is don't expect the caller to call a method to get said resource and clean it up by hand);
  • DON'T program as if exceptions cannot occur in any block, and DON'T try to catch every exception to force cleanup in catch handlers. This is extremely brittle. See Herb Sutter's Exceptional C++ for more details;
  • DON'T transfer resource ownership if you can help it;
  • DO try to give any limited resource a finite scope in a single method, if possible;
  • DO wrap the resource in an object with a close() function (or a destructor in C++) if the lifetime of the resource cannot be determined by the code allocating it.
Respect the computer and the OS; it's more often right than wrong.
Surprising to many who know me, I do apply this piece of advice to Windows-family OSes as well. In my experience, 98% of the time when I thought the compiler/OS/computer was being stupid, I found out that it was a coding error (not always mine, but always within the programming group). There are some exceptions to this: kernel panics and such should not happen through a programming error, period. But I'm talking of more subtle cases, where you wonder why the heck the code stopped working, why the OS is returning an error there, etc. Don't just throw up your hands in the air at the stupidity of the OS, even if, yes, it is stupid sometimes. But you'll probably find with times that if it's not necessarily entirely your fault, it's at least partly your fault, because what you're doing is a bad idea and that's why the OS is being difficult. Of course, OS programmers are human, and so are computer designers; but they have several hundred thousand programmers who bang on their code everyday, and that doesn't count users doing all sorts of nasty things to their nice piece of software; they are therefore tested very widely. OSes are pretty mature these days, and except for, say, exploits and such, if your code acts weird, it's pretty much certain that it's your fault.
Try to listen to what the machine is trying to tell you.
This is related to the previous point. If you have to do something really cumbersome, or scary, or brittle to get things to work, it's likely that somebody is trying to tell you something. Namely, that your semantics are muddled, that you're using the wrong approach, or that you're trying to do something that's not really allowed. Virus writers want to do the latter, but industrial programmers don't; it always causes huge problems in the long run, when it stops working with compiler XYZ and OS Gamma. Another nice way to test whether it's a boneheaded idea is to try to explain it to somebody. If you feel silly explaining it, or you can't explain it clearly, it's probably because you're a bit confused about what you're supposed to do or how you can achieve it. Try to take a different tack.
Sometimes, it pays to trust your intuition.
I've been known to really dazzle co-workers by looking at some code, pointing at a line saying it's not a good idea to do that, and, of course, it ends up being that line that causes the problem they're trying to fix. Now, if you can't really prove that this is the problem, intuition is worthless. But it's easy enough to throw test data at said method/class and check.
The brilliant lone programmer is a myth.
Well, I can't claim that I'm a perfect authority on the subject. But I've known programmers who started out as loners. Sure, they are more brilliant than some more social programmers. But they always reached their full potential only after becoming more social. Programming is about ideas; if you don't exchange them, you can miss something really obvious, or paint yourself in a nice little corner, or constrain your mind to a nice little box of your own making. It is unfortunate that the myth of the lone, incredibly brilliant scientist is so pervasive in our culture; I guess it's because everyone likes heroes. But, as Isaac Newton allegedly said, "if I have seen so far, it is because I have been standing on the shoulder of giants." (Aside: it's interesting Newton, of all people, said that, as there are rumours that he was not really the most cooperative scientist, nor one who shared his results very often). Now, this doesn't mean that I think one should ignore more introverted programmers; rather, one should try to make them feel comfortable in the team, so they start sharing all those insights. Being an introvert myself, I know it's not easy to bring out one, but it's not completely impossible either.
Keep commented-out code out of your source files.
Yeah, yeah, I know, maybe you'll need it someday. Just like protected member variables right? :-) Seriously, you should use source control. If you use source control, there's no reason to keep this cruft around. If you're really worried that you may need it, apply a source control label to the tree before removing it. The reason? Dead code breaks the flow of the code around it, makes plain-text searches find false positives (I know good IDEs make plain-text searches less frequent, but they still happen sometimes), and by the time you'll need it again, it probably won't be any good anymore; it'll have suffered bit rot. If you really must keep some code commented out in the source file, at least be polite and move it to the end of the file with a comment giving a hint where it came from. This way, people looking at it will figure out immediately that it's not something that was left commented out by mistake. But I really think it should be ditched rather than commented out; the latter idea is a lousy compromise at best. Just use source control. Comments are for explanations, not for executable statements.
Avoid doing things that disgust you, especially if the rest of the code already does.
Your objective, when touching a piece of code, should be to improve it, not worsen it. Adding a feature can be seen as an improvement, but it's not necessarily an improvement for the code quality; it's just a feature. Going through the code and resisting the temptation to copy-paste a segment is an improvement. Nobody will pay for such things, and you're always short of time; I know, I've been there. But when I stopped making excuses for myself, I realized that in many cases, I could find a solution that, if it didn't improve the code much, at least didn't make it worse, implemented the feature properly, took less time to debug because it was easier to understand, and (that's the part that surprised me quite a bit) didn't take more time, overall, to do than the quick-and-dirty solution would have taken. In fact, every time I was forced to take the quick-and-dirty solution, when I redid it properly later, I was always really annoyed somebody had forced me, because the proper way hadn't been any longer and wasn't really riskier. Code will worsen on its own; you should always strive to lessen its entropy, not add to it.
Avoid doing things "just in case."
This is the infamous YAGNI (You Ain't Gonna Need It) principle from Extreme Programming. By all means, think of a design that will accomodate "just in case" (just don't take that too seriously nor waste too much time on it). But don't bother implementing it unless you have an immediate use for it. You'll just be adding to the complexity, with no benefit, and you'll have added code that will rot eventually from disuse and lack of testing.
It's not because there's a class that it's object oriented.
I've seen many cases where people would create bunch of classes, each implementing bunch of interfaces... And who, in the end, created a spaghetti-like mess. OOP does not mean you should forget structured programming; it's still there, within your classes. And it's not because you replaced your globals with singletons that you don't have globals in your project. And it's not because your class implements an interface that it's swappable, especially if all the code ends up using the exact class because of missing stuff in the interface. I could go on, but I think you get the point.
Be really, really careful when designing and changing persistent data formats.
Those are always a bitch to upgrade. Your internal code can change somewhat more easily, so internal code organisation is only important for your next maintenance release; if it's not ideal, there's the possibility to fix it later. But broken persistent formats can be a real pain to fix. Even more so if you're signing the data or encrypting it in some way; you may not be able to re-sign or re-encrypt it after you've converted it. Bummer. Changing formats should be done carefully as well, because there's always trouble with conversions or with people who want to use old versions with new data. And no, it's not because you're using XML that you're safe from any of those problems. You can have problems with XML-based formats, too; you only avoid (some) parsing problems, not semantic problems.
Don't go ape with design patterns.
I sometimes think that software design teachers are encouraging students to look for ways to apply patterns when they teach their course. This is exactly the wrong way to teach patterns. Patterns should be a solution to an existing problem: you have a piece of code that needs to do such-and-such thing, so such-and-such pattern will help. You should never, even be given a pattern and asked to apply it in your program. The reason I think this is what's happening is because I've seen a trend in code written more recently that it's filled with pattern mush, often in places where it doesn't make sense. Extra factories where a simple function would do; composites where the composite's properties are not being used; and so on. This is extremely annoying because it can make the code hard to follow, especially if the person applying the pattern didn't really understand it. Also, I find that a few patterns in the GoF book aren't all that useful; Flyweight is rarely applied correctly, and I always found Visitor to be a bit cumbersome (yes, I know what it's supposed to solve, but I've usually found different ways to solve this particular problem, and they tend to be easier to read for maintenance programmers).
Make objects minimal-state.
That is, objects should maintain the bare minimum of the state they need. Never add a member variable just to avoid passing a parameter between two member functions; it may look like a good idea at first, but it's really not--you're adding extra state to the object for no good reason. Would you add a global to your module just to avoid parameters in structured programming? Well, adding a member for that reason is like adding a semi-global, and it's not a good idea.
Avoid the construct-and-call-setters anti-pattern.
I've seen this very often, and it makes me feel a bit sick every time. You have an object with an empty constructor, which must have its setters called before you call any method. IoC is bringing back this way of doing things (so is struts, to some degree), and it really distresses me. What if you forget to call a setter? What if you call them in the wrong order somehow? What if somebody calls a setter after calling a method, thus violating some invariants? By turning an atomic operation (object construction) into a non-atomic one, you're asking for trouble. Strive to keep your objects in a sane state, always. It should not be possible to put it in an insane state from the public interface, especially not by forgetting to call a method... Note that you can always prevent such problems by adding manual checks, but that's brittle; it's better to make it impossible to put the object in an incorrect state in the first place.

Well, that ran a bit longer than I thought, and it contains some stuff that's a bit lower-level than what I initially wanted to write. But there it is; I hope it was somewhat useful to you, at least. It's by no means complete, but it's a start. I may complete this list from time to time when things come to my attention. I may also strike out some items or modify them, as I've been known to revise my ideas on some things.

20050316

It's gone, Gone, GONE!!!

Had an argument with my beard trimmer yesterday around 00:30, which resulted in me shaving the whole thing off, including mustache. Morale: don't shave at 00:30.

Hadn't seen my face whiskers-free for ten years. It looks weird.

Not sure whether I'll let the beard grow back yet. I look less intimidating without, which may have some benefits overall. But my face looks wider and my chin sort of disappears in my neck visually, which I don't find that aesthetically pleasing. But maybe I'm just not used to it. I'll probably give myself a few weeks, and then decide. Probably depending on how many of my friends laugh at me.

I have to get a picture up of The Beardless One, just for everyone's amusement. Stay tuned...

20050308

A-25 Redux

The mayor of the Anjou borough has a half-page on every "Ville d'Anjou" leaflet we get once every month.

On the whole A-25 issue, he has to say that it will improve the pollution situation by putting pressure off A-40, and that the complaint about lack of collective transports is silly since he asked Transport Québec to put reserved lanes for buses on the bridge, otherwise it was a no go.

He also mentions that the bridge won't really make urban sprawl worse, because people are already sprawled all the way to St-Jérome, and that's way farther than the sphere of influence of the new bridge. As he points out, people don't sprawl because a bridge becomes available--they sprawl because they can't find affordable and calm spaces in the city boudaries. Anjou could provide that, especially if it were less isolated from a transportation point of view. The A-25 bridge won't help that, particularly, but as I mentioned in a previous post, I'm worried that no bridge will also mean no metro, no commuter train and no A-720 extension.

Needless to say, I agree with much of what he says. I don't know about the pollution situation, though; A-13 was supposed to help, but didn't in the end, because it only allowed people to settle way further. A-25 won't be as bad since it won't reach all the way to the north shore, but it could still have unexpected effect. I think a longer A-720 would be a better choice if one wanted to make the "less pollution thanks to the highway" argument.

Still good points. Too bad he's preaching to the choir; he should write for the Plateau or Outremont regional newspaper. Still, I have some hope--the president of the chamber of commerce of eastern Montreal wrote an editorial in a major newspaper about the whole transportation infrastructure situation. Hopefully it's been heard.

Keeping my fingers crossed... At the very least, if that bridge has a cycling lane, I could cycle to Laval, and that would be, as they say, Way Cool.

20050302

Added to developers' whiteboard

String b = "some string";
StringBuffer sb = new StringBuffer();
sb.append("a" + b + "c");
sb.append("a").append(b).append("c");

'Nuff said.

Note to future language designers: make sure "+" is an efficient operation, maybe by having it return some sort of temporary "not concatenated yet" list of strings and resolve the catenation at the very end. This would be possible to pull off in C++ given the powerful type system and pass-by-value semantics (and it would literally rock if move constructor made it into the language!). It's not possible in Java, so we have to tell people to be careful. And for some reason, there are a some people who aren't.

Reminds me of the equivalent problem in Python:

b = 'some string'
sb = 'a'
sb += b
sb += 'c'

sb = ['a']
sb.append(b)
sb.append('c')
sb = ''.join(sb)

But notice that it's more a problem of incremental appending than one of usual concatenation. At least, 'a' + b + 'c' will not produce a temporary "string buffer" object on top of the extra temporary strings. Besides, Python does not have pretensions as being the new systems programming language...

Some would argue that neither does Java, but I disagree; witness the number of client apps being written in that language because that's what graduates are taught, and because people can't handle language where the GC does not come by default (make no mistake, the Boehm GC is available for C++ and works very well).

20050226

Consumption frenzy

Got the books! Yay!

Quickly read Money 201 and managed to be uplifted and depressed at the same time. Looks like I've been doing many things right, but a few wrong. Unfortunately, to do those things right, I'll require more money. Or slack off on pre-paying parts of the mortgage. But I hate paying interest, regardless of what finance books say. I should write my own book, maybe.

Read Exceptional C++ style rather quickly. I feel relatively good about it--it's a good book, and it looks like I'm not too rusty. But, to my dismay, I'm also not that interested in all those dark corners anymore (something I've alluded to in previous posts). Still, I wish the "smaller language screaming to get out" Bjarne Stroustrup mentioned when talking about C++ would come to light. The closest I've found so far is Python, and its library is growing a bit messy.

Speaking of libraries, I've had the opportunity to look in the Java libraries for a few things. I was trying to get some substring appends to be efficient. Unfortunately, StringBuffer does not have an append(String, int, int) operation--only an append(char[], int, int) operation. So I had to call substring() (which is bad, but better from a garbage generation point of view than toCharArray() or whatever it's called). Man, I wish for the nth time I could get access to the internal array. Actually, StringBuffer could, if the String's array were package-private, and in my view, this would be a very sensible design.

Anyhow, I look around for a solution, and it looks like Writer has a substring write operation. So, I think, maybe I can change my code to work through a writer instead. But, being curious, I wonder if they just go through the whole array char-by-char, or maybe chunk stuff in a pooled buffer.

The answer is: none of the above. They call substring().

Also annoying, they don't let you create a StringWriter on an existing StringBuffer, but you have access to the underlying StringBuffer anyhow. This is incredibly non-symmetrical and quite stupid.

Coming from the C++ world, I find myself constantly annoyed by the sheer lack of rigor in the design of the core parts of the Java libraries. Newer parts (such as the Collections system) show more care, but some very fundamental classes (such as java.lang and java.io classes) show sloppiness. So, you get new classes that have better concepts, such as java.nio and Collections. But what can they do about String? It's such a fundamental type, and yet they give no way to easily extend it. You can't even access the internal array. Of course, that's done for safety reasons (so nobody can modify the string in place, since the string is supposed to be immutable), but you can still access it anyhow with reflection and a custom class loader. Worse, as far as I can tell from the StringBuffer code, it's not as efficient as it could be, because it goes through the public interface of the string object.

This may sound like a nit, but efficient string manipulation is extremely important. You want to have a language that lets you do as much as you can with as few temporary buffers as possible. Especially when object allocation and garbage collection are as slow as in many JVMs. I've had many sites run out of memory because they did extra copies of incoming requests and outgoing responses. Granted, they shouldn't do that, but given the API provided, it's the most natural way. I mean, I keep seeing (and writing!) code that does such things as "string("+s+")" even though it's inefficient. If it's inefficient, why is it the most natural way of doing things? At least, in C++, the compiler has a chance to collapse the temporaries! The specifications of the Java language prevent any sort of optimization for this construct. Bad.


Rant aside, I got one other thing--Xenosaga II. So far, I like it, although I couldn't fully believe it when they asked me to switch disks (I was a mere 8 hours in the game...). I hope the second disk is a bit longer. A lot of online reviews have complained how it's tedious and so on, but if they had a bit of a longer memory, they'd recall that Xenogears was pretty much the same. This new game feels more like the original Xenogears, with its long dungeons and somewhat higher level of difficulty. There's very few boss fights I finished in a singly try; I usually get killed at least once. This is a refreshing change from most modern RPGs, like Final Fantasy X-2 (which never felt very difficult--you have so much flexibility with jobs, and changeover is so fast, that it's hard to get stuck in an attrition battle with your enemy).

A couple of things are somewhat suboptimal with the game, though. First, I don't know why they messed with KOS-MOS' voice acting. It was excellent in the first Xenosaga, perfectly neutral and emotionless, except for a few (intentional) occasions. The new acting varies, going between somewhat neutral and somewhat whining. It just doesn't work; KOS-MOS is supposed to kick ass, not whine.

I'm also annoyed by the poor treatement they gave Yuki Kajiura's soundtrack. It's an awesome soundtrack, but in the game, the tracks are often cut before they finish (unforgiveable in a game that uses voice acting! The player does not control the rate of delivery, so efforts should be made to time the script to the music; Xenosaga I pulled it off much better), cover them with too much sound effects (disminishing their impact), and sometimes use them in strange contexts. How dare they make Kajiura's work sound so bland!

Load time in combat isn't that wonderful either. However, it's possible to level up relatively quickly, which puts a lot of tedium out of it. I prefer to have less more-difficult fights than to have to fight weak enemies 100 times to level up (like I've done often in FF VII). I might as well put a rubber band on the "O" button if I'm going to do that. I prefer games to treat me like a thinking being than like an automaton who just presses "O".

On the plus side, the fact that there's almost no segments with no BGM helps me enjoy the game quite a bit. The non-movie soundtrack is nothing really earth-shattering, but some tracks are very, very solid. Unlike many reviewers, I don't think it was a mistake to move from a symphonic soundtrack to a synthetic one. Symphonic soundtracks are popular in SF themes, mostly due to Star Wars and Star Trek. But synthetic soundtracks can work well, too--witness early Babylon 5. It's a matter of balance. Strong melodies should accent strong points, and trance-like tracks should be used for BGM in more repetitive parts.

And you gotta love the new character models. Too bad the hands are done with a thumb, index and block containing the three remaining fingers, all the time. That trick is used in Final Fantasy X and X-2 when there's too many characters in the scene, but Xenosaga II uses it all the time. It's a bit sloppy. But the nice face models and expressions make up for it.

I'll post a full review when I've finished the game. Which, at the rate I'm playing, will probably be next week-end or so.

20050217

Not so humbling after all, to humanity's great sorrow

OK, so I was really tired yesterday. Turns out I had good reasons to abstract file lookup: I needed to do easy unit tests. Granted, I could have mocked a ServletContext, but I think it's cleaner this way. So, much to everyone's chagrin, I'm not really humbled by my experience.

I have, however, discovered the benefit of a good night's sleep, yet again. Something I won't get next Tuesday because I have to go to the dentist. How this is interesting to you I have no idea, but you never know!

In other news, the guys at work are making fun of my work habits and love of mechanical keyboards1. They are mean to me. But then again, I complain all the time, so I suppose I deserve it.


1 The text in the picture is in french, and reads "Directly from the Espace Logient/Benoit Goudreault Emond/Concerto in Mechanical Keyboard/And Bouts of Anger". This is a loose translation, but it's probably accurate enough. "Espace Logient" is a pun on a show room in Montreal known as "l'Espace Go" (which is, by the way, quite a nice show room).

20050216

Humbling Experience

You know how it becomes customary for all software developers to whine about everyone else's code. Too complex. Too convoluted. Ad nauseam.

Well, read your own code.

Today, I was trying to retrofit some local file-reading capabilities in a system that was mostly meant to read stuff off of a network request. Since the network request bits are semi-auto-configured, I wanted the same capabilities for the local file-reading stuff. So, made an interface. This removed some bindings between the system and the application framework. Made it cleaner, more standalone, etc etc.

Then, in the bus, it hit me: bad idea. The system is completely dependent on the application framework anyways, because database tables/file names/etc. are all done according to an implicit convention that cannot be found outside said framework. So, all this wonderful isolation just made things more complex for no reason whatsoever. At worse, I should ask callers to supply the appropriate framework object and use it directly; if I need abstraction later, I can always put it there--later. Given that it's code for more junior programmers, why make it more complex than it needs to be? It's already a bit complex with a singleton spawning a query engine, which spawns a stateful query and a result.

In my defence, I got very little sleep yesterday :-)

In other news, I just ordered bunch of books from Amazon.ca. If you want some software-engineering-related or C++-related books, they have killer rebates right now (50% off selected books). Some of the books on sale are not that great (if I see one more "Enterprise Java with xyz" book, I'm going to hurl), but some others are the Herb Sutter classics, and some rather new books on working with legacy code and configuration management. I got myself the Sutter classic I didn't have, and "Working with Legacy Code", which is something I really need to read RFN. Especially since today, I was writing, effectively, legacy code, and it was my fault.

Also ordered a personal finance book, because it's tax season right now, and my new financial adviser seems to be determined in making me feel inferior. But looking back with a cool head, my gut feeling is that, besides a little bit of neglect (mostly money stuck in an ING account instead of invested in, say, a dividends fund), I've done pretty well. Probably the advisor's tactic was merely to try to sell me a credit line, something which I'm not really open to.

Finally, I realized, to my disappointment, that cool template tricks don't really do it for me anymore. I had the chance to get the Template Metaprogramming book 50% off, and I passed. It looks cool, but I have very dim hopes that I'll get to use it, because:

  1. It tortures compilers, including G++, and
  2. I don't think I'll ever be allowed to use this stuff except in a few toy or hobby projects, because it'll be very hard for any company I ever work for to find people able to understand this stuff.

In many companies, there's a "language guru" and a number of journey(wo)men. I've seen few places where there are many gurus (though Silanis was one of them at a time), and even then, they're hampered by management's fears that nobody will be able to figure out the code. A very sane fear in some ways, but not as much as one would think when you realize that code written by non-gurus tends to be as obscure as guru-code, except it's not because of mere technical proficiency reasons!

I also realized today that what I'd really like would be to rewrite my current company's codebase all in Python. But then, I'm sure nobody would want it, even though Python is easy, because we hired Java programmers, of course. Everyone's so damn specialized.

Well, that was today's rant. I need sleep. Especially since re-reading my previous lines makes me realize that the experience is having less and less of a humbling effect as I get riled up...